![]() ![]() They hold a single villager, build relatively fast, and have faster gather rates than other similar buildings. Infinite sources of food and coin (in the cash crop’s case). After enough research in the branches has been carried out, you will automatically advance in age.ĭefensive building where you can task Herdable units to fatten. Has three branches of technology, military - economic - civilian. Can summon retainers, who are very good at fighting treasure guardians, serviceable against enemy units, very, very bad against buildings and economic units. Explores, gets treasure, builds Town Centers and Trading Posts. Homecity shipments send more units the latter in the game you are.Ĭan be temporarily transformed into a Citadel, increasing damage, rate of fire and hit points.Īutomatically revives your Pishva over time, although at a very slow pace.Choose three different lines of technology to advance in age through the Madrasah.Starts with 6 Villagers, 300 food, 200 wood, 100 Coin and 1 Pishva.If I get to finish the idea, I might as well get to designing Uzbeks, Afghans and Kazakhs while I’m at it. I’ve been sitting on this for about a month and I realized that I’d rather just post it and finish it with feedback than just sit on it forever and just being beaten to the punch by someone actually making the civ whole cloth.Īnyways, what took me the longest is realizing that I’d probably need to design an entire culture alongside Persia.
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